Showing posts with label video. Show all posts
Showing posts with label video. Show all posts

Wednesday 17 April 2019

How To Prevent Infants At Risk For Autism

How To Prevent Infants At Risk For Autism.
A group therapy involving "video feedback" - where parents peer at videos of their interactions with their pet - might help prevent infants at risk for autism from developing the disorder, a new bookwork suggests. The research involved 54 families of babies who were at increased risk for autism because they had an older sibling with the condition. Some of the families were assigned to a remedy program in which a therapist old video feedback to help parents understand and respond to their infant's individual communication style click this link. The objective of the therapy - delivered over five months while the infants were ages 7 to 10 months - was to take a new lease on life the infant's attention, communication, early language development, and societal engagement.

Other families were assigned to a control group that received no therapy. After five months, infants in the families in the video remedial programme group showed improvements in attention, engagement and popular behavior, according to the study published Jan 22, 2015 in The Lancet Psychiatry endura. Using the treatment during the baby's first year of life may "modify the emergence of autism-related behaviors and symptoms," actress author Jonathan Green, a professor of child and adolescent psychiatry at the University of Manchester in England, said in a quarterly news release.

Wednesday 22 February 2017

The Degree Of Harmfulness Of Video Games For Adolescent Health

The Degree Of Harmfulness Of Video Games For Adolescent Health.
Most teens who enjoy oneself video games don't declivity into unhealthy behaviors, but an "addicted" minority may be more reasonable to smoke, use drugs, fight or become depressed, a new Yale University read suggests. The findings add to the large and often conflicting body of research on the effects of gaming on children, expressly its link to aggressive behavior reloramax.herbalyzer.com. However, this study focused on the association of gaming with explicit health behaviors, and is one of the first to examine problem gaming.

And "The study suggests that, in and of itself, gaming does not appear to be harmful to kids," said study author Rani Desai, an companion professor of psychiatry and public health at the Yale University School of Medicine. "We found as good as no association between gaming and negative health behaviors, particularly in boys. However, a reduced but not insignificant proportion of kids find themselves unable to control their gaming vitomol.eu. That's cause for concern because that ineptitude is associated with a lot of other problem behaviors".

The study was published Nov 15, 2010 in the online issue of Pediatrics. Using data from an anonymous survey of more than 4000 public high school students in Connecticut, captivated from a separate Yale study published in 2008, the Yale team analyzed the omnipresence of teen gaming in general, "problematic gaming," and the health behaviors associated with both.

Problem gaming was characterized as having three necessary symptoms: Trying and failing to cut back on play, tender an irresistible urge to play, and experiencing tension that only play could relieve. How many hours teens in actuality spent thumbing their game consoles wasn't included in the definition of mess gaming. "Frequency is not a determining factor". While problem gamers may in fact spend more hours at play, the feature of problem gaming is the inability to resist the impulse.